Speaking on Twitter, former CD Projekt Red employee Bart Wronski provided some context for why the studio switched to Unreal Engine 5, revealing that for each new game, the studio basically rewrote REDEngine from scratch, hoping it would work better than the previous time, but then had to hack it due to crunch, which made it not maintainable. As this would be happening again, the studio opted for an engine with a solid base to avoid making the same mistakes of the past.

— Bart Wronski 🇺🇦 (@BartWronsk) March 22, 2022 In another tweet, Bart Wronksi further elaborated on what he meant by rewriting the engine from scratch, confirming that many core-level systems were rewritten between The Witcher 2 and 3, and again between The Witcher 3 and Cyberpunk 2077, often one by one.

— Bart Wronski 🇺🇦 (@BartWronsk) March 22, 2022 The next entry in The Witcher series, as mentioned already, has been announced earlier this week. Outside of the fact that the game will be powered by Unreal Engine 5, very little is currently known about it. The new The Witcher is in development for yet to be confirmed platforms. We will keep you updated on it as soon as more come in, so stay tuned for all the latest news.

CD Projekt Red Switched to Unreal Engine 5 for New the Witcher to Have a Solid Base and Stop Chasing REDEngine s Tools and Features - 93CD Projekt Red Switched to Unreal Engine 5 for New the Witcher to Have a Solid Base and Stop Chasing REDEngine s Tools and Features - 89CD Projekt Red Switched to Unreal Engine 5 for New the Witcher to Have a Solid Base and Stop Chasing REDEngine s Tools and Features - 69